Void Captain

Newtonian dogfighting · in development

Momentum is the whole game.

A free multiplayer space shooter in the line of SubSpace and Continuum. You rotate, you thrust, you drift. Every bullet leaves your gun carrying your ship’s speed, so every shot is a question of where you’ll both be.

Players
8–32 per match · 100+ in the world
Platforms
Linux · Windows · macOS · Steam Deck
Price
Free. No pay walls.

← → rotate · ↑ thrust · ↓ reverse · Space fire · Shift afterburner

Flight deck. Real game rules: no drag, walls return 73% of your speed, shots inherit your velocity, and firing spends the same energy that keeps you alive.

Flight manual

Four rules you fly by

No drag

Let go of thrust and you keep going until a wall or your own counter-thrust stops you. The speed cap is the only brake built into the hull.

Walls give back 73%

Hit a wall and you rebound with 16/22 of your speed on both axes. It hurts nothing but your line. Good pilots bounce on purpose.

Shots carry your speed

Bullets leave with your ship’s velocity added on. Fly at a target and your shots land harder and sooner. Run, and they trail behind you.

One meter

Energy is your hull, your ammunition and your afterburner. Every trigger pull spends a little of your life, so retreat-and-recharge is part of the fight.

Hangar

Eight hulls, eight ways to fly

Each hull keeps the role its SubSpace ancestor made famous and adds one signature move. All of it runs on the same single energy meter.

  1. Interceptor hull, top-down

    Slot 1 · Warbird line

    Interceptor

    Best thrust and turn in the fleet. A duelist’s ship.

    Dash One burst of speed along the nose.

  2. Lancer hull, top-down

    Slot 2 · Javelin line

    Lancer

    Highest top speed, slowest turn. Commit and go.

    Hard brake Kill all velocity, at a price that grows with speed.

  3. Spider hull, top-down

    Slot 3 · Spider line

    Spider

    Fastest recharge. Starts stealthed, with a decoy.

    Leech drone A homing drone that drains energy back to you.

  4. Juggernaut hull, top-down

    Slot 4 · Leviathan line

    Juggernaut

    The only heavy bomber. Recoil is a way to move.

    Burn hull Trade max hull for one more bomb now.

  5. Carrier hull, top-down

    Slot 5 · Terrier line

    Carrier

    Double-barrel guns. Teammates attach and ride as turrets.

    Sentry Drop a turret that holds a lane for twenty seconds.

  6. Phantom hull, top-down

    Slot 6 · Weasel line

    Phantom

    EMP bombs that stop recharge. Sees mines.

    Point defence Shoot down incoming bullets, at an energy cost each.

  7. Trickster hull, top-down

    Slot 7 · Lancaster line

    Trickster

    Bombs that bounce off walls. Bank shots around corners.

    Form switch Light and quick, or heavy with double bounces.

  8. Warden hull, top-down

    Slot 8 · Shark line

    Warden

    The deepest energy pool. Can cloak.

    Absorb shield For one second, damage taken becomes energy.

Modes

Short matches, long seasons, one living world

10–15 min · 1–8 pilots + rivals

Arena Roguelite

Waves of enemy factions and rival captains share one map with you. Level up, draft one of three cards that change how your ship behaves, and survive the clock. Die and one card drops where you fell. Fly back for it before someone else gets there.

Persistent · 100+ per shard

The open world

Sectors joined by jump gates. Ranks and unlocks that stay with you, ship parts and loot, shops and trading, NPC factions with missions and bosses, and territory that guilds fight over in timed wars.

Promises

What veterans asked for, written down

We read twenty years of SubSpace forum threads, subreddit posts and Steam reviews before writing a line of code. These are the commitments that came out of it.

Logbook

Where the build stands

  1. Done

    Foundations

    The deterministic 100 Hz simulation flies a ship in the Godot client. SubSpace’s stock ship settings are imported exactly, and recorded replays verify tick for tick.

  2. Building

    Online dogfights

    An authoritative server, client prediction and lag compensation, so two pilots can fight over the internet with bots filling the gaps.

  3. Later

    Full combat kit, Arena Roguelite, classic modes, the open world

    Bombs, mines and specials. Then the roguelite, ranked play, and the persistent world.